The fact that you can take a 20-year-old nobody farmer and grow them into a 62-year-old hunter with a mechanical leg and a wolf head, is what our game is all about. Nate: For us, the hero building aspect is what we focus on. In your opinion is there an aspect that prevails over others? There are stories everywhere, about great heroes past, and you’ll run into those along the way.Ģ nd Turn) Wildermyth is a strange mix of a different genres (strategy, rpg and so on). There are small towns, they govern themselves peacefully, and the threats you face are mostly monstrous, not human. There are no kings or royalty, or large governments, or armies. The Yondering Lands are intended to be vaguely American, and not European. The various spirits and guardians of the land have an important presence in many stories. There’s no magical healing to speak of, but magical transformations are something that many heroes will come across in their adventures. We steer away from big flashy spells and focus more on mingling souls and spirits together. Magic in the world is a bit more subtle and strange than in some other fantasy settings. That’s because the important stuff happens during gameplay, you are constantly building your own myths, which we hope will become the fabric of your version of the Lands. There’s no one “history” and very little “established lore” that the player needs to understand. Nate: “The Yondering Lands are where stories live… each time you visit, the map might have changed, but the stories are what connects everything together…” The Lands are a sort of bubbling stew of stories, where some characters or tales might rise to the top, and others might sink below the surface for a time. Nate and Annie seem really smart and the proof is that even if I asked them silly questions, their answers were so brilliant!ġ st Turn) What can you tell us about the Yondering Lands? What is the Wildermyth universe like? I’m really confident that Worldwalker Games will bring us an excellent game. Personally I think that what makes it unique are the art and graphic style, the hero building aspect and the procedural story-telling.
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